Nintendo just launched the Nintendo Switch 2 alongside Kirby Air Riders, the sequel to the 2003 GameCube racer. But here's the twist - players are spending more time in the vehicle customization menus than actually racing, turning what should be a kart racer into an unexpected creative playground.
Nintendo just pulled off one of the most unexpected console launches in recent memory. The Nintendo Switch 2 arrived today with Kirby Air Riders as its marquee launch title, and early players are discovering something remarkable - they're barely racing at all.
The real story isn't the long-awaited sequel to the 2003 GameCube cult classic. It's how Nintendo has essentially created a digital art studio disguised as a racing game. Players are reporting spending hours in the customization menus, crafting intricate vehicle designs with a precision that would make professional designers jealous.
"I haven't done much racing because I don't wanna leave the damn vehicle customization screen," writes The Verge's Ash Parrish in her launch review. The sentiment is echoing across social media as players discover the game's unexpectedly robust creative tools.
Unlike traditional kart racers, Air Riders ditches standard acceleration mechanics entirely. Players are automatically propelled forward, using only brake controls to drift and charge their "machines" for speed boosts. But that's just the surface - each vehicle type fundamentally changes gameplay mechanics. The Swerve Star ricochets like a pinball, only changing direction while charging, while the Bulk Star demands constant charging cycles to maintain speed.
The real revelation comes in the customization suite. Players can apply patterns, textures, and visual effects with professional-grade precision tools. You can rotate, transform, and flip decals with fine control, customize exhaust trail effects, and even design personal Rider Cards for online competition. The depth rivals dedicated design software, all wrapped in Nintendo's signature accessible interface.
The integrated online marketplace represents a fascinating experiment in player-generated content. Unlike most games that lock cosmetics behind microtransactions, Air Riders uses only in-game currency. Players are already uploading everything from abstract art pieces to pop culture references, creating an unexpected creative economy within the racing framework.
Kotaku reports that the creativity on display "speaks to just how incredible these customization features are," though they also note with inappropriate content.











