Palmer Luckey's ModRetro just revealed its M64 console - a 4K Nintendo 64 clone that goes head-to-head with the recently launched Analogue 3D. The twist? While Analogue partnered with 8BitDo for modernized controllers, ModRetro's betting on pure nostalgia with faithful recreations of the original three-pronged gamepad design that defined '90s gaming.
ModRetro just dropped the visual reveal everyone's been waiting for. The M64 console - Palmer Luckey's follow-up to the successful Chromatic Game Boy - looks exactly like what nostalgic gamers hoped for: a translucent Nintendo 64 that could've rolled off the assembly line in 1996, just with modern guts pumping out 4K visuals through FPGA technology. But it's the controller decision that sets this apart from the competition. While Analogue took the safe route with their 3D console, partnering with 8BitDo to create a modernized version of the N64 gamepad with similar button layouts and thumbstick design, ModRetro is doubling down on authenticity. The M64's controllers look nearly identical to the original with that infamous three-pronged design - thumbstick perched on top of the middle grip, trigger button underneath, and all the ergonomic quirks that made the original controller both revolutionary and controversial. The console itself follows Nintendo's original design language with that gently curved top panel, cartridge slot positioned on top, and four controller ports on the front for local multiplayer sessions. But ModRetro added some modern touches: a mysterious dial labeled 'Menu' sits on one corner of the top panel (its full functionality remains unclear), while the back houses an HDMI port, three USB-C connections, and a microSD card slot for save states and homebrew. The timing couldn't be more interesting. Analogue's 3D just shipped to early adopters who've been praising its accurate FPGA implementation but questioning the modernized controller approach. Some retro purists felt the 8BitDo collaboration, while functional, lost the authentic feel that made N64 gaming special. ModRetro clearly listened to that feedback. Luckey's company is betting that the three-pronged controller - as awkward as it might seem to modern hands - is fundamental to the N64 experience. Games like Super Mario 64 and GoldenEye 007 were designed around that specific grip, and playing them with anything else just feels different. The visual designs showcase three translucent color options: forest green, grape purple, and arctic white, each with matching controllers that nail the translucent aesthetic Nintendo popularized in the late '90s. It's clear studied the original hardware carefully - every curve and proportion looks spot-on. The pricing strategy reveals Luckey's confidence in the product. At $199, the M64 matches the original Nintendo 64's 1996 launch price, which was a bold statement back then and remains so now. That puts it in direct price competition with the , which launched at the same price point. What we don't know yet is performance. spent years perfecting their FPGA implementation, achieving near-perfect compatibility and accuracy. will need to prove their solution can match that bar. The FPGA approach means both consoles should handle original cartridges without emulation lag, but the devil's in the implementation details. The broader retro gaming market is heating up. Between premium offerings, various emulation handhelds, and now direct challenge, collectors and gamers have more options than ever to revisit classic libraries. But success will come down to execution - and whether that authentic three-pronged controller actually enhances the experience or just triggers hand cramps.












