Gaming hardware giant Razer just threw down the gauntlet on AI's impact across the $189 billion gaming industry. CEO Min-Liang Tan isn't mincing words - artificial intelligence will "completely disrupt everything" from how games get built to how 3.6 billion players worldwide experience them. With Razer's own AI tools launching in 2025, this isn't just prediction - it's preparation.
Razer CEO Min-Liang Tan just delivered one of the boldest AI predictions in gaming - and he's putting his money where his mouth is. Speaking at Singapore's SWITCH conference, the billionaire co-founder declared that artificial intelligence will "completely disrupt everything" across the $189 billion gaming ecosystem that serves 3.6 billion players worldwide.
The timing isn't coincidental. Razer - the company that revolutionized gaming with precision mice and mechanical keyboards - is betting big on AI transformation. Their Game Co-AI tool launches in late 2025, using computer vision to literally watch how gamers play and offer real-time advice on defeating bosses or solving puzzles. "Game developers will now be able to use AI tools, and then you've got game publishers that will now distribute, market new games with AI tools," Tan explained to CNBC's Beyond the Valley podcast.
But Razer's ambitions go deeper than player assistance. The company is developing an AI QA Companion that could fundamentally reshape how games get built. Traditional quality assurance - the bug-hunting process that Tan describes as "a whole bunch of people sitting in a room" playing games to find glitches - currently eats up 20-30% of development costs and time. Razer's AI tool will automate bug detection and soon suggest fixes, potentially slashing those expenses while making human testers more effective.
The esports angle adds another layer of complexity. While Tan sees AI coaching as a game-changer for training competitive players, he's clear about boundaries: "We will not have AI running during a game itself, but what about at the point of time of training?" The distinction matters in a world where prize pools reach millions and competitive integrity is everything.
Not everyone's buying the full AI revolution narrative. Take-Two Interactive CEO Strauss Zelnick - whose company publishes Grand Theft Auto - pushed back this week, arguing that AI can't rival human game developers. The industry split reflects broader tensions about AI's creative limits versus its productivity potential.












