Microsoft just hit Xbox gamers with sticker shock. The company's premium Game Pass Ultimate subscription jumps 50% to $29.99 monthly starting today, while simultaneously rebranding its entire service lineup. The move affects millions of subscribers as Microsoft attempts to justify the dramatic price increase with expanded game libraries and new perks like Fortnite Crew access.
Microsoft just delivered the gaming industry's biggest subscription price shock of 2025. The company's Xbox Game Pass Ultimate tier now costs $29.99 monthly - a jarring 50% jump from its previous $19.99 price point that takes effect immediately for new subscribers. The timing couldn't be more aggressive, coming as Microsoft simultaneously rebrands its entire Game Pass ecosystem and prepares to raise Xbox console prices later this week. "What's new for everyone across all three Xbox Game Pass plans is bigger game libraries, including PC games across each of the plans," Dustin Blackwell, director of gaming and platform communications at Microsoft, told The Verge during an exclusive briefing. The company is banking on content volume to soften the blow. Game Pass Ultimate subscribers now get access to more than 400 titles globally, up from roughly 300 previously. Microsoft added 45 games today alone, including blockbusters like Hogwarts Legacy and multiple Assassin's Creed titles from Ubisoft. But the real kicker comes November 18th when Fortnite Crew gets bundled into Ultimate subscriptions. That addition, combined with the new Ubisoft Plus Classics access, theoretically adds $28 in monthly value according to Blackwell's math. The restructure goes beyond Ultimate. Xbox Game Pass Core becomes "Essential" at $9.99 monthly, while Standard transforms into "Premium" at $14.99. Crucially, both lower tiers now include PC games and unlimited cloud streaming - features previously locked behind the Ultimate paywall. Microsoft is also hitting PC-only subscribers hard. PC Game Pass jumps from $11.99 to $16.49 monthly with virtually no added benefits. "The only change happening for PC Game Pass subscribers is that they won't be getting Ubisoft Plus Classics, but they'll be getting about 50 additional Ubisoft titles," Blackwell explained, essentially asking PC gamers to pay 40% more for roughly the same service. The timing signals a broader strategic shift. Microsoft invested heavily in Game Pass partnerships over the past year, signing deals with more than 150 content partners according to Blackwell. Those deals don't come cheap, and the company is clearly passing costs directly to consumers. Xbox Cloud Gaming is finally exiting beta with 1440p resolution support and improved bitrates, but only Ultimate subscribers get access to these technical upgrades. Premium and Essential tiers get basic cloud streaming, creating a clear performance hierarchy that didn't exist before. The rewards program also gets an overhaul. Ultimate subscribers can now earn up to $100 annually just by playing games, while Premium and Essential subscribers earn $50 and $25 respectively. It's a nice touch, but hardly enough to offset the subscription cost increases. This price restructure comes as faces mounting pressure to make Game Pass profitable. The service has been a loss leader for years, with the company subsidizing subscriber growth over revenue optimization. Today's changes suggest that era is ending. The company is also raising Xbox Series X console prices by $150 this week and pricing its upcoming Xbox Ally X handheld at $999.99 - a pattern of across-the-board cost increases that signals a fundamental business model shift. For existing subscribers, the changes kick in at their next billing cycle. Core and Standard subscribers get automatically upgraded to Essential and Premium respectively. "We understand price increases are never fun for anybody, but we're trying to reinforce by adding more value to these plans as well," Blackwell said, though it's unclear whether the added content justifies what amounts to a 50% price hike for the premium tier.